Roku Adds a Screen Reader to its Current Products, Surprising Many
Mainstreaming accessibility involves bringing inclusion into everyday activities. Roku adds a screen reader to its current products, becoming a new player for those reliant on speech or low-vision tools.
From Cool Blind Tech, December 12, 2016
How Major Technology Companies are Improving Accessibility for Persons with Disabilities
The year 2016 saw an increase in focus on accessibility features to allow people with disabilities to access technology. This article outlines the accessibility features that major technology companies added this year.
From Firstpost, December 11, 2016
Global Disability Innovation Hub Aims to ‘Disrupt Disability’
A new hub aiming to improve the lives of the world’s one billion people with disabilities through technology, co-design and innovation is coming to the heart of East London.
From E&T, December 10, 2016
Accessibility Laws ‘Benefit Everyone’
The European Accessibility Act has the potential to create new opportunities for European business but should avoid creating “barriers” to innovation, according to Helga Stevens, Vice-Chairwoman of the European Conservatives and Reformists (ECR) group in the European Parliament.
From EurActiv, December 09, 2016
What the New Urban Agenda Tells us About Building Inclusive Cities
While urbanization brings people closer to new economic and sociocultural opportunities, persons with disabilities still face a range of constraints in many cities, such as inaccessible buildings and public spaces, limited transportation options, inaccessible housing, and barriers in using technology-enabled virtual environments. These urban constraints have a significant impact on those living with disabilities. Therefore, urban development must acknowledge and plan for the needs of a diverse population which includes persons with disabilities.
From The World Bank, December 06, 2016
Canadian Federal Government to Introduce New Accessibility Law
The Canadian Federal Government recently announced that it plans to introduce legislation to promote accessibility in federally regulated organizations, such as banks, cross-border transportation providers and telecommunications companies. The Government is currently soliciting input from Canadians on what they would like to see addressed by the legislation.
From Lexology, November 18, 2016
Technology Aids Could Transform Lives of Persons with Disabilities
Increased State investment in assistive technology, much of which costs under €1,000 per person, could transform the lives of people with disabilities. Enable Ireland and the Disability Federation of Ireland is calling on the Government to form a cross-departmental group to assess how many are already using assistive technology, to streamline state funding in this area and establish the extent of demand.
From Irish Examiner, November 17, 2016
Four Reasons Why an Accessible Website is a Win-Win
Why do some people choose to make a website accessible? Some people are do-gooders who, like the World Wide Web Consortium (W3C), believe that "the web is fundamentally designed to work for all people, whatever their hardware, software, language, culture, location, or physical or mental ability." And, some people do it because they are compelled by law. No matter what your motivation is, everyone benefits from creating accessible websites.
From Open Source Dot Com, November 16, 2016
Just A Minute (J.A.M.) App to Help People with Learning Disabilities
A J.A.M. Card is a credit card-sized card that can be shown to people to let them know they may need to be a little more patient (on one side it says ‘Just a Minute’ and on the other it says ‘Please be patient I have a learning difficulty/disability’). The new app allows people to log where they have used the card. This data can help understand what situations the card is being used in most and help with its development.
From The Memo, November 15, 2016
How are Creators Tweaking Technology to Get Every Player In the Game?
Technology applications can stand or fall on the facility of the user interface. Some household names rose to the top of the heap largely because they were just one or two clicks easier to use than competitors. Video and virtual reality games must focus on user interaction even more obsessively. Increasingly, creators strive to make gaming a seamless experience for diverse individual users.
From Silicon Angle, November 14, 2016